In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. Game Developers Choice Awards 2013 - Best Debut: Subset Games Indie Game Festival 2013 - Audience Award Indie Game Festival 2013 - Excellence in Design
And why do I have this obsession with finding a powerful weapon and spending half the game building up my weapons system to power it? Grrrrr.The award winning PC spaceship simulation game from Subset Games comes to iPad! Includes the free expansion, FTL: Advanced Edition, which adds new ships, enemies, events, weapons, and more! Missiles: ok in the early game, dreadful in the late game, probably worthless, actually. I think the trouble is that in a past game, I had had a breach bomb and it had been very useful, so I assumed this missile would be equally so. I ran from several fights in sector 6, and in the middle of a fight with a rebel ship where I was taking heavy damage, I just gave up. In fact I'm thinking that missiles in general aren't very useful in the late game because of their capacity to miss. Utterly dreadful strategy, because I didn't have at least 2 reliable shield-busting weapons, and the breach missile missed a ton of times in the late game.
I had a hull breach laser with a couple of shots, a Halberd beam, and a breach missile I spend half the game spending money to upgrade the weapons system for. Mental note: pay attention to your own advice. Just played a game through with the Zoltan Cruiser A. Although there are some cases where you want to be careful about that - notably the Federation ships have the weapon room in a bad place, all the way at the end of a long ship, so that the defense drone will often be too far away to hit a weapons-hacking drone fast enough - so if you just leave the defense drone on and shooting, it's likely to shoot down other drones and then miss the one that's targeting weapons. Yeah Jabah, I'll let a defense drone shoot down boarding and hacking drones too. That said, cloaking 3 isn't a high priority it tends to come in sometime around your 24th or 25th power bar after near-max weapons and shields and engines and hacking. One particular use of max cloaking is in a fight with an ASB - you can often cloak against an early enemy missile and stay cloaked until the ASB fires as well.
It also helps buy time for other situations - fighting boarders or fires, or waiting out ion damage, or doing repairs, or charging FTL to run away. Yeah, cloaking level 3 helps for slower weapons, most notably the Glaive Beam and Flak 2, also the 19-second Burst 3 or 20-second 4-shot charge laser. Pretty much always get my guys trained up to gold standard.
Opinions vary on the legitimacy of this tactic, but I've always used it.
You can also get skill in shields and weapons with this - set one weak weapon to autofire if it won't ever break through and damage the target. When you find this setup, you can sit idle as long as you like until your pilot and engines guy both reach max evasion skill. Quote:Have you learned about milking enemy ships for skill training? Find an enemy ship that has no way of penetrating your shields - most typically this happens in sector 1 or 2 after you upgrade to two shield bubbles, when you find an enemy ship with no more than a two-shot laser and no missiles or beams. What do you do if that volley takes out your cloaking system then? lol (DON'T cloak the first missile volley on phase 3, cloaking the laser surge is more important.) Also, the fourth shield layer and engines 6-8 do help noticeably against the surge, although those are expensive of course.Yeah, I think I did cloak their first missile volley which prevented me cloaking the first surge. (April 24th, 2022, 19:39)T-hawk Wrote: For cloaking on flagship phase 3 - what you want to do is trigger cloaking a little early relative to the first laser surge, so it ends as quickly as possible after the surge passes, so that its cooldown can recycle just before the second surge impacts.